Multi-Threaded Game Engine Design by Harbour J.S.

Multi-Threaded Game Engine Design



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Multi-Threaded Game Engine Design Harbour J.S. ebook
Publisher: Course Technology PTR
Format: pdf
Page: 593
ISBN: 1435454170,


Finally, the supposed benefits of the design just don't make sense. View all posts by Max Hung →. Optimizing a game engine was all about low-level code. As technology rolled on, however, things got more complicated. I hope it will inspire people to write better code: Modern software development is not about being an ace programmers anymore. It is about being a team player that empowers co-workers with: Elegant design. Now the rules have changed, even cellphones feature multiple cores and a game engine must be multi-threaded in order to use the full potential of a machine: In this regard, idTech5 "Jobs System" is elegant. CPUs got faster while memory stayed slow, invalidating many optimization in lockstep (which makes the entire engine behave as if it were single-threaded). This entry was posted in ComputerBook. Harbour, Multi-Threaded Game Engine Design English | 2010 | ISBN-10: 1435454170 | PDF | 550 pages | 6 MB 1435454170_GameDes.pdf - 6.2 MB. Just a few years ago, we had it easy. Multi-Threaded Game Engine Design by Harbour J.S.. Easy to read and commented code implementing it. Posted on May 26, 2013 by admin. Multi-Threaded Game Engine Design ebook download.

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